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    paul w. s. anderson Quotes

    3D really altered the way I shot the movie completely, and it was exciting because, after 20 years of filmmaking, I felt like I was making my first movie, all over again.
    — Paul W. S. Anderson
    tags: movie  year 
     
    What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that.
    — Paul W. S. Anderson
    tags: right  real  movie  rain  smoke 
     
    I had the opportunity to work with Aliens and Predators when Resident Evil 2 was being made and it was for two different studios. It was for Fox and Sony. They don't care about one another. They just want their movies. So it was very difficult to delay one and... So I had to make a very painful decision to kind of step away from directing the second movie and with the third movie it was the same.
    — Paul W. S. Anderson
    It's a very different experience shooting in 3-D because the camera rigs are so large. Everything we've become accustomed to in the last ten years as filmmakers, which is cameras getting smaller and smaller and you can just throw them on your shoulder and stick them in a car and do whatever you want, you can't do any of that now. You're forced to put things on dollies and track and cranes.
    — Paul W. S. Anderson
    tags: experience  year 
     
    It's all based around the idea that basically VW cars are space age. They're the worst cars to use in action movie, because all the things you want to traditionally do in an action movie they won't allow you to do, because they make you drive safely if you want to or not.
    — Paul W. S. Anderson
    tags: action  age  space  movie  ideas 
     
    I always run the stories by Capcom. They read the scripts and give their comments. I would never want to kill a character that they really want to use in the next game.
    — Paul W. S. Anderson
    tags: character  stories  read  games 
     
    I think 3-D across the board both in a home format and cinema is, it's going to be very big.
    — Paul W. S. Anderson
    We've been working on the visual effects for a year, so we're trying to raise the bar. Stuff will absolutely come out at the screen, but it will absolutely not look as bad as that tire in Final Destination.
    — Paul W. S. Anderson
    tags: bad  year 
     
    What happened with Final Destination was that the movie was in post-production for a long time and I think they changed a lot of the deaths, so a lot of those things were last-minute additions. Everything we shot is in the movie and it's all been designed. We didn't change anything. It's been a year of making those things happen, exactly as we had pictured them.
    — Paul W. S. Anderson
    tags: death  time  movie  year 
     
    When we wrapped Resident Evil, we were a 3D movie, but it was no big deal. And then, Avatar came out and the whole of Hollywood was like, "Look at these grosses! 3D is huge. Let's all be 3D!" We just got on with doing what we were doing, which was making what we think is a really quality, kick-ass 3D movie, and we'll really be the first live-action 3D movie of the year.
    — Paul W. S. Anderson
    tags: evil  movie  quality  year 
     
    I had this movie, Death Race, that was a passion project for me that I'd had in development for almost ten years.
    — Paul W. S. Anderson
    There was a lot of pressure on me as a filmmaker to raise the bar and do better than before so, you know, I put a lot of thought and energy, that's for sure.
    — Paul W. S. Anderson
    tags: thoughts  energy 
     
    My approach has always been to put 100% into the movie I'm making right now. I think sometimes filmmakers put too much thought into the grand franchise they're going to build. And guess what? If the first movie doesn't work there is no franchise, so I'm always concentrated on making the best, best possible movie right now.
    — Paul W. S. Anderson
    tags: work  thoughts  right  movie 
     
    I find it terribly distracting in movies when people do accents, I must say, unless it's terribly serious and the story is rooted in South Africa and you're doing a South African accent. But in period movies I think nothing can be more distracting than people doing accents.
    — Paul W. S. Anderson
    tags: people  movie  africa  stories 
     
    When you're writing it's a very solitary job. It's you and your word processor and a cup of tea. It's nice- that again, is another nice thing about being able to do commercials is, you can get out of the house and chase high speed cars around for a few days and then by the time you go back, you're kind of re-infused to write.
    — Paul W. S. Anderson
    tags: time  job  writing  write 
     
    One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.
    — Paul W. S. Anderson
    tags: evil  successful  games 
     
    I really believe in 3-D. I really think it is the wave of the future for cinema.
    — Paul W. S. Anderson
    tags: future  believe 
     
    I think, as a filmmaker, my style of filmmaking is very well-suited to 3-D anyway, so it's not like I'm having to change a huge amount of the way I shoot to work in 3-D. I think you could probably dimensionalize some of my movies and they would make very good 3-D films.
    — Paul W. S. Anderson
    tags: work  movie  film 
     
    Recently, I've been loving Monster Hunter! A film conversion is currently in planning.
    — Paul W. S. Anderson
    tags: loving  film 
     
    The idea of doing a period movie, some people say, "Isn't it odd that you're doing a period movie? That's a change of pace for you." And, I'm like, "Not really." When you're doing a science fiction movie, it's almost exactly the same.
    — Paul W. S. Anderson
    tags: people  movie  fiction  ideas 
     
    For me, it's a multitude of things. In the modern world, there's a real genuine fear of loss of individuality and I think the undead speak to that. I also think the idea of the dead coming back to life, and this unstoppable foe that just keeps coming and coming, but rather slowly just chases you, is a real primal fear. It's like a fear of claustrophobia, heights or water.
    — Paul W. S. Anderson
    Every time I go to Japan and meet Capcom it is like going to see the Umbrella Corporation. You ask them things and they won't give you a straight answer about anything.
    — Paul W. S. Anderson
    tags: time 
     
    There's something very terrifying about that and very primal about it. It's my belief that what horror does for people is that it provides that primal fear that, when we were wild hunter-gatherers, we had as part of our natural lives because maybe something was trying to hunt and gather you as well. We don't have that anymore in life and that's one of the things that horror films and action films provide for us.
    — Paul W. S. Anderson
    tags: belief  fear  people  live  action  horror  wild  film 
     
    The other video game adaptation I did was Mortal Kombat, and I did that because I loved playing the games in the arcade. I play all of the Resident Evil games because I'm very much immersed in that world.
    — Paul W. S. Anderson
    tags: evil  world  games 
     
    I've so got my plate full with Resident Evil and then The Three Musketeers, I'm just not involved with Castlevania. I'm not personally involved with the movie at all. I'm not producing that. After these two films, then I'm having a holiday.
    — Paul W. S. Anderson
    tags: evil  movie  film 
     
    I never really thought I went away because I've written all of the movies and I'm produced them all and certainly provided services about and beyond the average producer on two and three. I was on set most of the films and called action and cut a lot of times and did all that good stuff.
    — Paul W. S. Anderson
    tags: time  thoughts  action  service  movie  film 
     
    I was excited about the fourth movie I guess conceptually because, what I felt we should do it, we should try to make it a conceptual jump like Terminator did to T2. It was still the Terminator franchise, but it was something kind of bigger and grander.
    — Paul W. S. Anderson
    tags: movie 
     
    Death Race was a very modern action movie and it used all of those modern action techniques with lots of hand-held camera, lots of punchy zooms, and lots of quick movements and quick cuts. In 3D, I didn't want to do that anymore.
    — Paul W. S. Anderson
    tags: death  action  movie  race 
     
    The cameras were a little twitchy, and you'd get less footage and less set-ups every day. The interesting thing about it was that you just composed images in a completely different way because we had big 3D monitors on set, and you'd wear the glasses and see the image in 3D.
    — Paul W. S. Anderson
    If you work with any new technology, you have to expect that it's going to be a little problematic.
    — Paul W. S. Anderson
    tags: work  technology 
     
    Interestingly it's when you come to the comedy, that's where a lot of the discussion is. It's like ten people sitting around talking about what is funny. "Is that funny? Is that funnier than that? Is this slightly funnier than this?" I guess that's what it's like when you're making a comedy movie as well, you just have to sit around talking seriously about the nature of comedy.
    — Paul W. S. Anderson
    tags: nature  people  funny  comedy  movie 
     
    When that technology becomes widespread and it's on every car on the freeways, it's going to save so many lives. Especially in America, so many people get killed in these multi-car pileups on the freeways.
    — Paul W. S. Anderson
    So each of the commercials- basically it's an action movie cliché. "Bus" is very much inspired by Speed obviously, where you have a high-jacked out of control bus, and you have heroes who are trying to jump from a moving vehicle to the bus and they just can't do it because the moving vehicle can't get close enough, because all these VW cars have this distancing technology, which is really fantastic.
    — Paul W. S. Anderson
    I started doing commercials in 2008 right after we released Death Race, and the reason was that I spent two years prepping Death Race and building all these custom rigs to shoot cars in the most dynamic and exciting way.
    — Paul W. S. Anderson
    tags: death  right  race  year 
     
    I love Death Race, it's one of my favorite films. I thought, "You know what? All that two years worth of work is now gong to be wasted because I'm highly unlikely to direct another car movie straight away," and I felt at that point there was no one who was kind of better at shooting cars, so I thought rather than let it go to waste I would explore the idea of doing commercials, and that's what I did.
    — Paul W. S. Anderson
    tags: death  work  thoughts  movie  film  ideas  race  year  worth 
     
    The first job I did was Volkswagen, we shot it in Long Beach, and it was like they won multiple awards with it and they were super excited about it and that kind of launched me into the world of commercials. Still most of what I do is car-related stuff.
    — Paul W. S. Anderson
    tags: world  job 
     
    The way it works in commercials is they come to you with the script and then you do the visual, you do the storyboards, and you give your vision of it, but it's very much their baby. You just kind of put your polish and sheen on it, and you're interpretation of it, but it's very much the agency's idea.
    — Paul W. S. Anderson
    tags: work  vision  ideas 
     
    I think people were a little nervous to work with me to start with, because the movies I've done they thought that I wouldn't be able to control myself at all. I'd have to blow up the cars or something like that, and I think also people are scared of working sometimes with feature directors, because they feel like you're not going to listen to their opinions.
    — Paul W. S. Anderson
    Every movie is a commitment of a year or a year and a half. Commercials are much faster than that because they're much more contained. You can get in and out really fast, and you do a piece of work the you see the end result very quickly.
    — Paul W. S. Anderson
    tags: work  commitment  movie  year 
     
    I like alternating commercials with movies, because it keeps the pace up. You can't slack on a commercial. You need to go fast. That's a terrific piece of action, I think if that was scheduled for a movie, you'd put that in for two or three days worth of work.
    — Paul W. S. Anderson
    tags: work  action  movie  worth 
     
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